On the bonkers color palette of Garfield comics
One thing Garfield doesn’t get enough recognition for is truly bonkers, impressionistic color choices. This sidewalk is pink and yellow. Jon wears purple pants. Every panel is like an Easter basket.
Consistently zany. Sometimes.
Ten modern layouts in one line of CSS
This post highlights a few powerful lines of CSS that do some serious heavy lifting and help you build robust modern layouts.
How to Put More “Character” Into Your NPCs
There’s something about the term “NPC” (Non-Player Character) that sounds hollow to me. Maybe it’s the ambiguousness of acronyms, or how the term literally sounds like “empty.” As a narrative designer, my philosophy is to think of NPCs less like assets on a spreadsheet, and more like my cast. There are big and small parts, but I believe designers can give any character soul. (Even a character whose soul was stolen by an evil wizard of some sort!) A bit more effort can make a minor NPC more human, and a game’s world more alive.
WSJ Jigsaw Puzzle
Play our game and also read more about these famous faces, quirky news subjects and other images in the stipple style
I appreciate that it works on phones.
'Soviet Space Graphics' takes you inside the cosmic visions of the USSR
One new book transports readers back to the early days of Soviet spaceflight with an unbelievable collection of stunning, colorful and nostalgic images. “Soviet Space Graphics: Cosmic Visions from the USSR,” (Phaidon, 2020), released April 1, is a masterful compendium of images showcasing space design ideas from the then Soviet Union from the 1920s through the 1980s. It highlights the beauty of early space design in imaginative, colorful artworks.
Pixel Art In GIMP
I’ve always been an admirer of pixel art, because of it’s simplicity and it’s resemblance to bitmap font design. Recently, I decided to take the dive and make some art of my own. I used GIMP because I am fairly familiar with it. Aseprite seems to be the editor of choice for animated pixel art though.
Videogame Doesn’t Infringe Tattoo Copyright By Depicting Basketball Players
This case deals with a venerable and vexing copyright law problem: if a person doesn’t own the copyright to his/her tattoos, do other people infringe by accurately depicting the person? The answer surely has to be “no.” Otherwise, ordinary daily activities, such as photos and videos in public, become an unnavigable thicket of potential liability. Fortunately, this case decisively reaches the right result. However, it’s unclear how much it predicts future cases.
Remaking Iconic Cuts From Spider-Verse Trailer
Hand drawn animation.
The universe's biggest gear reduction
Today at 14:52 I will be exactly 1 billion seconds old. To celebrate I build this machine that visualizes the number googol. That’s a 1 with a hundred zeros. A number that’s bigger than the atoms in the known universe. This machine has a gear reduction of 1 to 10 a hundred times. In order to get the last gear to turn once you’ll need to spin the first one a google amount around. Or better said you’ll need more energy than the entire known universe has to do that. That boggles my mind.
Another developer font. With a fancy web site to explain the design.
2019 Illusion of the Year Finalists
10 short optical illusion videos.
Teletext’s creative legacy lives on
Like Walkmans and VHS recorders, teletext now seems impossibly quaint. But designer and writer Craig Oldham explains that not only was Teletext a revolutionary technology in its prime, its creative legacy lives on with a new generation of artists who love its creative limits.
The New York City Subway Map as You’ve Never Seen It Before
The three ins of web design: interesting and infuriatingly interactive.
The Atlantic Makes a New Mark
New visual identity and product experience launch today, with redesigned print magazine and reimagined iOS App.
Mostly fluff, but the logo is now just an A because words are hard.
The wet bird
This image won the March-April 2000 round of the Internet Ray-Tracing Competition, with the topic “City”
There are many city pictures in Oyonale. Cities are a favourite subject of mine, so that the IRTC “City” topic was somehow perfect.Too perfect actually, because it came at a time when I was of tired of making urban pictures. I didn’t want to make another “something strange happens here” picture, or model another building. I wanted fresh ideas that would involve the use of new techniques.
Of course, even with the city as the main attraction, the image still lacked concept. The Megapov documentation provided the solution: because meshes can be copied (almost) endlessly, they?re good candidates for motion blur. So here it was: the picture would be about New York (actually a fantasy twin), and it would involve a motion-blurred character. Since motion blur is primarily a photographic effect, it was another excuse to make the picture highly realistic. The character could be a ghost from the past : a human being, like a XIXe century lady, or even an animal. I briefly ran experiments with a deer, but I decided that I had made enough of “animals in the city” pictures. The character also could be a simple, hurried passer-by. In fact, I’m still not sure of what the blurred character really is.
Book Cover Archive
Covers of books.
Evolution of the Scrollbar
And the Verge review: https://www.theverge.com/2019/11/1/20943552/scroll-bar-visual-history-30-years
Sébastien Matos has built a fantastic interactive trip through the history of one of the most important UI elements we encounter every day: the scroll bar. He’s recreated, as faithfully as possible, 30 years of scroll bars from some of the top desktop platforms of their day, from Xerox Star to Windows 10.
Take a minute out of your busy day to enjoy the zen of playing with old UI design. Then come back here and read The Verge’s very serious review of scroll bars through history.
The role of posters in video game worldbuilding
Symbolic of a larger universe, video game posters provide the gateway to a more expansive world.
Here’s a fun, personal story about what can go wrong in an otherwise fine UI when things are redesigned.
Why didn’t she know there were options further down the share sheet? Because she’s using an iPhone 8, which happens to be just the right height to perfectly crop the share sheet.