How I implemented MegaTextures on real Nintendo 64 hardware
https://www.youtube.com/watch?v=Sf036fO-ZUk [www.youtube.com]
2023-09-16 20:12
tags:
gaming
gl
graphics
programming
retro
video
This showcases a demo of megatextures running on n64 hardware. A “megatexture” for the n64 is really just a normal sized textured by modern standards but with that you can do some prebaked scenes that look like they don’t belong on the n64.
https://github.com/lambertjamesd/n64brew2023
Hacking the Book8088 for Better Accuracy
https://martypc.blogspot.com/2023/09/hacking-book8088-for-better-accuracy.html [martypc.blogspot.com]
2023-09-12 04:46
tags:
graphics
hardware
retro
solder
The Book8088 is trying hard to basically be compatible with the original IBM PC, containing some of the same or equivalent chips. It’s natural to want to put it through its paces, and one of the best tests for IBM PC compatibility has to be the 8088MPH demo. If 8088MPH will run we must be operating pretty darn close to the original.
Now, as it turns out, most of the demo does run, albeit in RGBI mode which loses out on all the cool composite artifact color effects. But most notably the famous Kefrens Bars effect does not display - the screen just goes blank. What’s going wrong on the Book8088 vs a real IBM PC 5150?
source: HN
Architecture and Simulation of the Z1 Computer
http://zuse-z1.zib.de/ [zuse-z1.zib.de]
2023-07-29 19:47
tags:
hardware
retro
This collection shows technical drawings of the Z1 reconstruction. The Z1 built in 1938 was Konrad Zuse’s first computing machine. It was a mechanical machine and was destroyed during World War II. From 1987 to 1989 Zuse reconstructed the Z1 from his memory.
The Z1 consisted of different functional units, e.g. the input unit, the output unit, the memory units, and the addition unit. Each of this unit was built for a specific purpose and all units were connected. With an interactive and freely movable 3D simulation the functionality of the Z1 adder is demonstrated and explained. You can calculate with it by entering numbers and observe how the adder operates with the processes emphasized by color highlighting. The simulation is based on the original patent plans by Konrad Zuse.
source: Dfly
Commander Keen's Adaptive Tile Refresh
https://fabiensanglard.net/ega/ [fabiensanglard.net]
2023-07-27 21:53
tags:
gaming
graphics
perf
programming
retro
I have been reading Doom Guy by John Romero. It is an excellent book which I highly recommend. In the ninth chapter, John describes being hit by lightning upon seeing Adaptive Tile Refresh (ATS). That made me realize I never took the time to understand how this crucial piece of tech powers the Commander Keen (CK) series.
At its heart the problem ATS solves is bandwidth. Writing 320x200 nibbles (32 KiB) per frame is too much for the ISA bus. There is no way to maintain a 60Hz framerate while refreshing the whole screen. If we were to run the following code, which simply fills all banks, it would run at 5 frames per seconds.
source: HN
Mind Grenade Fifty Years On
https://www.fourmilab.ch/webtools/MindGrenade/ [www.fourmilab.ch]
2023-07-27 00:28
tags:
design
interactive
music
retro
solder
tech
In 1969, Harry amazed everybody with a little electronic gadget he’d built which, using the primitive digital integrated circuits of the time, generated random music, played it through a speaker, and flashed lights on its front panel. It was precisely what people expected computers to do, based upon portrayals in the movies and on television, and yet it could be held in your hand and was, internally, very simple. He explained how it worked, and I immediately knew I had to have one. Digital electronics was in a great state of flux at the time, with each manufacturer launching their own line of integrated circuits, most incompatible with one another, so there was no point in slavishly reproducing Harry’s design. Starting from the concept, I designed my own gadget from scratch, using Signetics Utilogic diode-transistor small scale integration integrated circuits which were popular at the time but shortly thereafter made obsolete by 7400 series transistor-transistor logic (TTL). The architecture was identical to Harry’s device, but I opted for more with-it and less power-hungry light-emitting diodes (LEDs) for the display instead of the incandescent bulbs he used. I built the electronics assembly on a sheet of perforated board using wire-wrap fabrication (some people look down their noses at wire-wrap today, but it was good enough for the Apollo Guidance Computer and almost every mainframe backplane of the 1960s, and my wire-wrapped electronics works perfectly fifty years later.)
Little did I imagine, when designing and building the Mind Grenade hardware in 1969, that fifty years later I’d be emulating it on a computer which ran more than a thousand times faster than the one I used in my day job at the time and, furthermore, was sitting on my own desk. But here we are. Thanks to HTML5 and JavaScript, it is now possible to emulate the hardware Mind Grenade entirely in software that runs within any modern Web browser. Below is an abstracted version of the Mind Grenade front panel. Press the power button at the bottom to get things going. The slider at the left controls the pitch and the slider at the right sets the rate at which the notes play. The check boxes below the lights select any of the 16 possible tunes that can be played.
source: HN
Shoot ’em up in style: the making of Gun Trails on Playdate
https://news.play.date/news/gun-trails/ [news.play.date]
2023-07-21 21:04
tags:
c
development
gaming
perf
programming
retro
Enter Playdate. I had wanted to build a shmup for years, but for various reasons—primarily bad scoping—the efforts always sputtered out. This little yellow device could provide the constraints needed, with the added bonus of a programming challenge to hit consistently high framerates.
source: L
The complex history of the Intel i960 RISC processor
http://www.righto.com/2023/07/the-complex-history-of-intel-i960-risc.html [www.righto.com]
2023-07-02 01:13
tags:
cpu
hardware
retro
The Intel i960 was a remarkable 32-bit processor of the 1990s with a confusing set of versions. Although it is now mostly forgotten (outside the many people who used it as an embedded processor), it has a complex history. It had a shot at being Intel’s flagship processor until x86 overshadowed it. Later, it was the world’s best-selling RISC processor. One variant was a 33-bit processor with a decidedly non-RISC object-oriented instruction set; it became a military standard and was used in the F-22 fighter plane. Another version powered Intel’s short-lived Unix servers. In this blog post, I’ll take a look at the history of the i960, explain its different variants, and examine silicon dies. This chip has a lot of mythology and confusion (especially on Wikipedia), so I’ll try to clear things up.
source: HN
The Biggest Scandal In Speed Typing History
https://www.youtube.com/watch?v=maCHHSussS4 [www.youtube.com]
2023-06-27 02:30
tags:
benchmark
factcheck
hoipolloi
investigation
retro
tty
video
Barbara Blackburn is often cited as the fastest typist in history. She even appears in the Guinness Book of World Records! She must be legit right? Well, maybe not. I was supposed to make a video about the new typing speed world record, and instead got pulled into a Barbara Blackburn rabbit hole that I can’t seem to escape. TL;DR She’s not that fast.
Memoirs from the old web: The KEYGEN element
https://www.devever.net/~hl/web-keygen [www.devever.net]
2023-04-29 20:49
tags:
browser
html
retro
security
turtles
ux
web
The purpose of the <keygen/> element was to allow a web browser to generate a private/public keypair upon submitting a form, in a way that allowed a web browser to be enrolled in a new client certificate.
source: L
Of Sun Ray laptops, MIPS and getting root on them
http://oldvcr.blogspot.com/2023/04/of-sun-ray-laptops-mips-and-getting.html [oldvcr.blogspot.com]
2023-04-28 17:45
tags:
hardware
retro
systems
The bottom line is, as we’ll demonstrate in the next few screenshots, this laptop isn’t just a MIPS laptop: it’s three apparently completely independent RISC systems with their own memory, flash and operating system on an internal Ethernet network. All those NIC and switch chips are the internal communication interfaces from the Au1550 to the IXP425 and the AR2316A, but using the IDE bus lines instead of actual twisted pair. That’s not what I was expecting to find in a Sun Ray!
source: HN
MMC2 Magic - How Punch-Out's Graphics Work
https://www.youtube.com/watch?v=Zfl1dvu5gBo [www.youtube.com]
2023-03-31 05:27
tags:
gaming
graphics
investigation
retro
video
Two boxers. No flicker? How is this possible? The MMC2 Mapper chip: Explained
How to draw too many sprites by making one a background, then how to smoothly animate it by side scrolling.
Inside the amazingly mechanical Bendix Central Air Data Computer
http://www.righto.com/2023/02/bendix-central-air-data-computer-cadc.html [www.righto.com]
2023-03-25 00:33
tags:
flying
hardware
photos
physics
retro
Determining the airspeed and altitude of a fighter plane is harder than you’d expect. At slower speeds, pressure measurements can give the altitude, air speed, and other “air data”. But as planes approach the speed of sound, complicated equations are needed to accurately compute these values. The Bendix Central Air Data Computer (CADC) solved this problem for military planes such as the F-101 and the F-111 fighters, and the B-58 bomber. This electromechanical marvel was crammed full of 1955 technology: gears, cams, synchros, and magnetic amplifiers. In this blog post I look inside the CADC, describe the calculations it performed, and explain how it performed these calculations mechanically.
SF’s Market Street Subway Runs on Reagan-Era Floppy Disks
https://sfstandard.com/transportation/sfs-market-street-subway-runs-on-reagan-era-floppy-disks/ [sfstandard.com]
2023-02-05 20:07
tags:
retro
sf
transport
The use of floppies is hardly some previously unknown fact; for starters, Tumlin explicitly told KQED that his agency has to retain staff with skills honed to what amounts to the programming equivalent of Ancient Babylonian. But Twitter users on Thursday expressed surprise that a city known as a global tech capital would be so reliant on a storage format that lacks the capacity to store a single hi-resolution photograph.
Previously: https://www.sfexaminer.com/news/tech-in-the-tunnels-muni-train-control-system-gets-biggest-upgrade-since-the-90s/article_9e96254c-f8b3-5ee8-b21a-227b3cd6eb2c.html
Relay racks extend down a cramped hallway nearly 15 feet deep, where dozens of 4-inch copper filaments clatter up and down like teeth. The speedy “click, clack” sound signifies a smooth running Muni light rail automatic control system, which commands the J-Church, K-Ingleside, L-Taraval, M-Ocean View, N-Judah and T-Third Street trains through the tunnels. The clapping beat signifies the proper alignment of the railway’s 83 axle (controls) and numerous other track switches.
source: jwz
Strange Adventures: a film list
http://www.johncoulthart.com/feuilleton/2023/01/16/strange-adventures-a-film-list/ [www.johncoulthart.com]
2023-01-27 18:24
tags:
fiction
future
links
movies
retro
Presenting the list I mentioned earlier in which I highlight a number of worthwhile science-fiction films (also some TV productions) that aren’t the usual Hollywood fare. I’ve spent the past few years watching many of these while searching for more. This isn’t a definitive collection, and it isn’t filled with favourites; I’ve deliberately omitted a number of popular films that would count as such. It’s more a map of my generic tastes, and an answer to a question that isn’t always spoken aloud in discussions I’ve had about SF films but which remains implicit: “Okay, if you dislike all this stuff then what do you like?” I tend to like marginal things, hybrids, edge cases, the tangential, the unusual and the experimental.
Just the stills make for interesting browsing.
source: Dfly
TVA Multifunctional Computer
https://www.behance.net/gallery/124646129/TVA-Multifunctional-Computer [www.behance.net]
2022-05-22 20:04
tags:
design
fiction
hardware
retro
Lotus 1-2-3 For Linux
https://lock.cmpxchg8b.com/linux123.html [lock.cmpxchg8b.com]
2022-05-21 21:51
tags:
development
investigation
linux
programming
retro
unix
I’ll cut to the chase; through a combination of unlikely discoveries, crazy hacks and the 90s BBS warez scene I’ve been able to port Lotus 1-2-3 natively to Linux – an operating system that literally didn’t exist when 1-2-3 was released!
source: L
Porting Zelda Classic to the Web
https://hoten.cc/blog/porting-zelda-classic-to-the-web/ [hoten.cc]
2022-05-16 00:17
tags:
bugfix
development
gaming
retro
turtles
web
I spent the last two months (roughly ~150 hours) porting Zelda Classic to run in a web browser.
I hope my efforts result in Zelda Classic reaching a larger audience. It’s been challenging work, far outside my comfort zone of web development, and I’ve learned a lot about WebAssembly, CMake and multithreading. Along the way, I discovered bugs across multiple projects and did due diligence in fixing (or just reporting) them when I could, and even proposed a change to the HTML spec.
Weird how there’s bugs everywhere one looks.
The digital ranging system that measured the distance to the Apollo spacecraft
http://www.righto.com/2022/04/the-digital-ranging-system-that.html [www.righto.com]
2022-04-24 18:44
tags:
hardware
random
retro
space
The basic idea was to send a radio signal to the spacecraft and determine how long it takes to return. Since the signal traveled at the speed of light, the time delay gives the distance. The main problem is that due to the extreme distance to the spacecraft, a radar-like return pulse would be too weak. The ranging system solved this in two ways. First, a complex transponder on the spacecraft sent back an amplified signal. Second, instead of sending a pulse, the system transmitted a long pseudorandom bit sequence. By correlating this sequence over multiple seconds, a weak signal could be extracted from the noise.
In this blog post I explain this surprisingly-complex ranging system. Generating and correlating pseudorandom sequences was difficult with the transistor circuitry of the 1960s. The ranging codes had to be integrated with Apollo’s “Unified S-Band” communication system, which used high-frequency microwave signals. Onboard the spacecraft, a special frequency-multiplying transponder supported Doppler speed measurements. Finally, communicating with the spacecraft required a complex network of ground stations spanning the globe.
And: https://righto.com/apollo/ranging-xor.html
http://www.righto.com/2022/05/talking-with-moon-inside-apollos.html
The Applesoft Compiler (TASC): We have the source code, in a sense
https://devblogs.microsoft.com/oldnewthing/20220419-00/?p=106496 [devblogs.microsoft.com]
2022-04-19 22:55
tags:
compiler
mac
programming
retro
Chaining was a common technique when your program got too large to fit into memory all at once, so you broke it into multiple programs that each handed off control to each other.
As the author added features, he kept hitting the Apple ][‘s 48KB RAM limit and was forced to delete all the comments from the code, and when that wasn’t enough, he resorted to shortening all the important variable names to one character.
The games Nintendo didn't want you to play: Tengen
https://nicole.express/2022/the-center-point-can-not-hold.html [nicole.express]
2022-04-17 20:04
tags:
article
business
development
gaming
hardware
random
retro
Recently, I took a look at Nintendo’s MMC line of mappers, and some other boards. All boards for the NES’ western releases had to be manufactured by Nintendo, and so they generally met certain standards set by Nintendo. But these rules were enforced by technology, not by law. And the company that had previously killed the American game industry decided to break those rules. Madness? No. This… is Tengen.
Lots of custom cartridges here.
Some additional info: https://hackmii.com/2010/01/the-weird-and-wonderful-cic/
source: HN