In 1927, a Baltimore man was on a mission to blast off to Venus. Nearly a century later, a documentary crew is on its own mission to find the rocket built for that journey.
Some great illustrations, too.
When SimCity got serious: the story of Maxis Business Simulations and SimRefinery
SimCity wasn’t meant to be taken seriously.
The game was inspired by research on real-world urban planning concepts, and although it was created as a way for players to experiment running a city, the goal was to be fun rather than accurate. “I realized early on, because of chaos theory and a lot of other things,” said designer Will Wright, “that it’s kind of hopeless to approach simulations like that, as predictive endeavors. But we’ve kind of caricatured our systems. SimCity was always meant to be a caricature of the way a city works, not a realistic model of the way a city works.”
Slate Star Codex and Silicon Valley’s War Against the Media
How a controversial rationalist blogger became a mascot and martyr in a struggle against the New York Times.
Fairly long, since it recounts all of SSC’s greatest hits.
The U.S. Is Getting Shorter, as Mapmakers Race to Keep Up
Scientists are hard at work recalibrating where and how the nation physically sits on the planet. It’s not shrinkage — it’s “height modernization.”
The grand recalibration, called “height modernization,” is part of a broader effort within the National Oceanic and Atmospheric Administration, or NOAA, to establish more accurately where and how the United States physically sits on the planet. This new National Spatial Reference System, encompassing height, latitude, longitude and time, is expected to be rolled out in late 2022 or 2023, Ms. Blackwell said. It will replace reference systems from the 1980s that are slightly askew, having been derived from calculations that were done before the advent of supercomputers or global navigation satellite systems such as GPS.
Something in the Air
The coronavirus pandemic is sparking baseless theories about the dangers of 5G. But the fear that wireless technology is slowly killing us isn’t new—and it doesn’t appear to be going away anytime soon.
systemd, 10 years later: a historical and technical retrospective
10 years ago, systemd was announced and swiftly rose to become one of the most persistently controversial and polarizing pieces of software in recent history, and especially in the GNU/Linux world. The quality and nature of debate has not improved in the least from the major flame wars around 2012-2014, and systemd still remains poorly understood and understudied from both a technical and social level despite paradoxically having disproportionate levels of attention focused on it.
I am writing this essay both for my own solace, so I can finally lay it to rest, but also with the hopes that my analysis can provide some context to what has been a decade-long farce, and not, as in Benno Rice’s now famous characterization, tragedy.
Google Erases Thousands of Links, Tricked by Phony Complaints
Dubious copyright claims citing 1998 law led the search giant to make unfavorable articles vanish
Google removed search links to the Vietnamese-language article after someone identifying as Long Hoang filed a complaint claiming the piece violated the copyright on an identical blog post about the tourists dated October 20, 2019, more than four months before the unnamed Britons visited. The blog consists of only eight posts, all cited in copyright complaints filed with Google.
How Much of a Genius-Level Move Was Using Binary Space Partitioning in Doom?
A decade after Doom’s release, in 2003, journalist David Kushner published a book about id Software called Masters of Doom, which has since become the canonical account of Doom’s creation. I read Masters of Doom a few years ago and don’t remember much of it now, but there was one story in the book about lead programmer John Carmack that has stuck with me. This is a loose gloss of the story (see below for the full details), but essentially, early in the development of Doom, Carmack realized that the 3D renderer he had written for the game slowed to a crawl when trying to render certain levels. This was unacceptable, because Doom was supposed to be action-packed and frenetic. So Carmack, realizing the problem with his renderer was fundamental enough that he would need to find a better rendering algorithm, started reading research papers. He eventually implemented a technique called “binary space partitioning,” never before used in a video game, that dramatically sped up the Doom engine.
History of research into BSP.
The History of the URL
On the 11th of January 1982 twenty-two computer scientists met to discuss an issue with ‘computer mail’ (now known as email). Attendees included the guy who would create Sun Microsystems, the guy who made Zork, the NTP guy, and the guy who convinced the government to pay for Unix. The problem was simple: there were 455 hosts on the ARPANET and the situation was getting out of control.
How the CIA used Crypto AG encryption devices to spy on countries for decades
EASYCHAIR - CIA covert listening devices
EASYCHAIR – also written as Easy Chair or EC – was the codename of a super secret research project, initiated by the US Central Intelligence Agency (CIA), aiming to develop covert listening devices (bugs) based on the principle of the Resonant Cavity Microphone – also known as The Great Seal Bug or The Thing – that had been found in 1952 in the study of the US ambassador’s residency in Moscow, hidden in a donated wooden carving of the Great Seal of the United States.
Upon discovery of The Thing, many US agencies – including the CIA – investigated the possibility of using the new – hitherto unknown – technology to its own advantage. The secret research took place in the Netherlands at the Dutch Radar Laboratory (NRP) in Noordwijk.
Work Is Work
Every time I’ve written or spoken about organizational design, I’ve regretted it. There’s something about staking out a position on it which manages to prove me wrong a few years later. But I’ve been having some long thinks about it again, and here’s what I’ve got. Strap the fuck in.
Little Bay Islands relocation
The strains on Little Bay Islands — emigration, resource collapse, aging populations — are familiar to small towns around the world. Local leaders have tried to revive dying villages with offers of $1 homes or promises to pay would-be residents to move in. Newfoundland and Labrador takes a different approach: It pays you to leave.
Towards a unified theory of reactive UI
In trying to figure out the best reactive structure for druid, as well as how to communicate that to the world, I’ve been studying a wide range of reactive UI systems. I’ve found an incredible diversity, even though they have fairly consistent goals. This post is an attempt to find common patterns, to characterize the design space as a whole. It will be rough, at some points almost a stream of consciousness. If I had the time and energy, I think it could be expanded into an academic paper. But, for now, perhaps these rough thoughts are interesting to some people working in the space.
Zombie Miles And Napa Weekends: How A Week With Chauffeurs Showed The Major Flaw In Our Self-Driving Car Future
A few years ago, Mustapha Harb realized there was a problem in his field of research about how autonomous cars will change the way people travel. The solution to the problem he settled on was as simple as it was revealing.
Using 13 volunteers (a very small sample size due to budgetary constraints) from the San Francisco Bay Area who owned cars, Harb and his team studied their travel patterns using GPS trackers on their cars and phones for one week, then gave them a chauffeur for a week who would drive the participants’ personal vehicles for them. Finally, the researchers observed the subjects for a final week to look for any changes returning to their chauffeur-less life.
The Unrepeatable Architectural Moment of Yugoslavia’s “Concrete Utopia”
Monument to the Uprising of the People of Kordun and Banija, in Petrova Gora, Croatia. Abstract, boldly expressive memorials once dotted the Yugoslavian countryside by the thousands.
A sport of their own
A high school wrestler from Kansas spent four years fighting to give girls the opportunity to compete in an official state sport.
The 3 A.M. Phone Call
It went to a national security adviser, Zbigniew Brzezinski, who was awakened on 9 November 1979, to be told that the North American Aerospace Defense Command (NORAD), the combined U.S.–Canada military command–was reporting a Soviet missile attack. Just before Brzezinski was about to call President Carter, the NORAD warning turned out to be a false alarm. It was one of those moments in Cold War history when top officials believed they were facing the ultimate threat. The apparent cause? The routine testing of an overworked computer system.
Inside the Phone Company Secretly Run By Drug Traffickers
All over the world, in Dutch clubs like the one Kok frequented, or Australian biker hangouts and Mexican drug safe houses, there is an underground trade of custom-engineered phones. These phones typically run software for sending encrypted emails or messages, and use their own server infrastructure for routing communications.
For MPC, the process of setting up the devices was relatively simple: MPC would take a Google Nexus 5 or Nexus 5X Android phone, and then add its own security features and operating system, according to social media posts from MPC and a source with knowledge of the process. MPC then created the customer’s messaging accounts, added a data-only SIM card (which MPC paid about £20 a month for), and then sold the phone to the customer at £1,200. Six-month renewals cost £700, the source added. MPC only sold around 5,000 phones, the source said, but that still indicates the business netted the company some £6 million. At one point, a version of MPC’s phones also used code from an open-source, security-focused Android fork called CopperheadOS, three sources said.
How these American dishes evolved from foreign roots
Gumbo. Chile con queso. California roll. Spaghetti and meatballs.
The names are as familiar as household brands. Yet how much do you know about these dishes? Based on the names alone, with their roots in other languages and other cultures, each dish sounds like an import. In some ways, they are. But each dish also morphed and adapted to its new environment, transforming into something uniquely American.