2019 Illusion of the Year Finalists
10 short optical illusion videos.
2019 Illusion of the Year Finalists
10 short optical illusion videos.
USENIX Security '19 Technical Sessions
> The full Proceedings published by USENIX for the conference are available for download below. Individual papers can also be downloaded from the presentation page.
Penn Jillette Talks About His 2nd Appearance On "Late Night w/ David Letterman" & The Actual Segment
> Penn told this story and it provided a perfect opportunity to demonstrate the difference between recollection/a story VS the real event as there was video of the event.
I liked this a lot. It’s a pretty good story, first of all. Penn’s version is believable and essentially accurate, but suffers from a few discrepancies.
3D Ken Burns Effect from a Single Image
> In this paper, we introduce a framework that synthesizes the 3D Ken Burns effect from a single image, supporting both a fully automatic mode and an interactive mode with the user controlling the camera. Our framework first leverages a depth prediction pipeline, which estimates scene depth that is suitable for view synthesis tasks. To address the limitations of existing depth estimation methods such as geometric distortions, semantic distortions, and inaccurate depth boundaries, we develop a semantic-aware neural network for depth prediction, couple its estimate with a segmentation-based depth adjustment process, and employ a refinement neural network that facilitates accurate depth predictions at object boundaries. According to this depth estimate, our framework then maps the input image to a point cloud and synthesizes the resulting video frames by rendering the point cloud from the corresponding camera positions. To address disocclusions while maintaining geometrically and temporally coherent synthesis results, we utilize context-aware color- and depth-inpainting to fill in the missing information in the extreme views of the camera path, thus extending the scene geometry of the point cloud.
Enter Sandman in 20 Styles
1838-2019: Street Photography - A Photo For Every Year
Photo slideshow. 20 minutes.
Motorbikes in Taiwan. 3:27.
Here Grows New York
> Here Grows New York visually animates the development of this city’s street grid and infrastructure systems from 1609 to the present day, using geo-referenced road network data, historic maps, and geological surveys. The resulting short film presents a series of “cartographic snapshots” of the built-up area at intervals of every 20-30 years in the city’s history. This process highlights the organic spurts of growth and movement that typify New York’s and most cities’ development through time. The result is an abstract representation of urbanism.
This is How Photorealistic Video Game Engines Are Now
> To prepare for the project, Quixel spent a month in cold and wet locations in Iceland, scanning all kinds of objects found in the natural environment using. The team returned with over 1,000 scans that captured the details of the landscape.
This looks great, but no mention of hardware or frame rates? Not sure when you’ll be seeing this on your desktop.
Reverse emulating the NES!
> The first video is the project itself, a weird self-explanatory joke, and the second one is a longer explanation of some of the technical stuff and the process that I went through to create it. Of course, up to you, but I think both have something to offer for the audience that reads Tom 7 Radar. :)
> Contemporary science fiction often feels fixated on a sort of pessimism that peers into the world of tomorrow and sees the apocalypse looming more often than not. At a time when simply reading the news is an exercise in exhaustion, anxiety, and fear, it’s no surprise that so many of our tales about the future are dark amplifications of the greatest terrors of the present. But now more than ever, we also need the reverse: stories that inspire hope.
> That’s why, starting on January 14th, we’ll be publishing Better Worlds: 10 original fiction stories, five animated adaptations, and five audio adaptations by a diverse roster of science fiction authors who take a more optimistic view of what lies ahead in ways both large and small, fantastical and everyday.
To make 1997’s Blade Runner, Westwood first had to create the universe
> Castle’s team faced a considerable number of challenges in bringing the cinematic world of Blade Runner to life using the technologies of the day, most of which stemmed from having to invent, from whole cloth, a way to seamlessly mesh their pre-rendered world with animated voxel characters (it turned out to be vastly more complicated than simply sticking a sprite in front of the background). Tackling this issue introduced an entire interconnected tapestry of difficult problems to solve, very few of which are faced by modern developers who can pick from ready-made game engines to license and use.
Oneliner-izer: An Exercise in Constrained Coding
> We’ll describe the ideas and implementation behind Oneliner-izer, a “”compiler“” which can convert most Python 2 programs into one line of code. As we discuss how to construct each language feature within this unorthodox constraint, we’ll explore the boundaries of what Python permits and encounter some gems of functional programming – lambda calculus, continuations, and the Y combinator.
20 Out of Bounds Mysteries in Fallout 3 Answered
> Lets take the camera absolutely anywhere we want to learn more about the third Fallout game!
RIP Ricky Jay, Master of the Sleight of Hand Card Trick
> Magic aside, Jay’s performances were master classes in how to entertain. Even in grainy YouTube videos, it is impossible to look away:
Why Aren't There C Conferences?
No answer, but a virtual conference worth of links.
> Starting last year, I began a list of all the talks that I thought would be useful to C programmers. Some are entirely relevant to C, others just have significant portions that are relevant to C. When someone asks about where they can find a C conference, I send them my list.
Effective memory safety mitigations
> Effective memory safety mitigations - Chris Rohlf, Square. Memory Safety mitigations are an important tool for reducing attack reliability and raising exploit development costs. We have all invested a great deal of time and effort into tools, libraries, sandboxes, compiler extensions and more, but there are still gaps. With enough resources all of these mitigations can be bypassed. Furthermore, not all mitigations are generic enough to apply to an entire platform and are only effective in specific program designs. This talk explores the value of both generic and program specific memory safety mitigations in the wild. It also introduces a new mitigation, ForkGuard, which removes unused code to make ROP/BROP less reliable even in closed source binaries all from unprivileged user space.
Q: Why Do Keynote Speakers Keep Suggesting That Improving Security Is Possible?
> A: Because Keynote Speakers Make Bad Life Decisions and Are Poor Role Models
> Some people enter the technology industry to build newer, more exciting kinds of technology as quickly as possible. My keynote will savage these people and will burn important professional bridges, likely forcing me to join a monastery or another penance-focused organization. In my keynote, I will explain why the proliferation of ubiquitous technology is good in the same sense that ubiquitous Venus weather would be good, i.e., not good at all.
Important Flatland Research
> I have long had a hard time picturing what day, night and the shape of the terminator would look like on Buckminster Fuller’s Dymaxion Map. Well yesterday I wrote some code and now I know! It sort-of feels like two weird spirals turning in opposite directions. Video here.
Smells Like Teen Spirit in a major key is an upbeat pop-punk song
> This bent my brain a little: if you re-tune Nirvana’s Smells Like Teen Spirit in a major key, it sounds like an upbeat pop-punk song. Like, Kurt Cobain actually sounds happy when he says “oh yeah, I guess it makes me smile” and the pre-chorus — “Hello, hello, hello, how low” — is downright joyous. Although I guess it shouldn’t be super surprising…in a 1994 interview with Rolling Stone, Cobain admits that the song was meant to be poppy.