The Commuting Principle That Shaped Urban History
> In 1994, Cesare Marchetti, an Italian physicist, described an idea that has come to be known as the Marchetti Constant. In general, he declared, people have always been willing to commute for about a half-hour, one way, from their homes each day. This principle has profound implications for urban life. The value of land is governed by its accessibility—which is to say, by the reasonable speed of transport to reach it.
> But the endurance of the Marchetti Constant has profound implications for urban life. It means that the average speed of our transportation technologies does more than anything to shape the physical structure of our cities. To see how, let’s travel back in time by more than 2,000 years, and move towards the present.
Enter Sandman in 20 Styles
Abstract Aerial Art
> Taken from a top-down perspective, every aerial photograph we take is of a real place on our planet. We like to compose our images as artworks rather than traditional photographs. Other than slight colour and contrast enhancements none of our images are manipulated in any way. As we always say, “the point is not to work out what it is, but to show how weird and wonderful the world can look from above”.
Prints for sale, but free to look.
The Atlas of Moons
> Our solar system collectively hosts nearly 200 known moons, some of which are vibrant worlds in their own right. Take a tour of the major moons in our celestial menagerie, including those that are among the most mystifying—or scientifically intriguing—places in our local neighborhood.
Pretty heavy web page.
Movie plots, visualized.
The Model Estonian Soldier Who Spied for Russia
> I spoke to Metsavas under the auspices of KAPO, which gave The Atlantic virtually unrestricted access to him, but not to his friends or family. Notably, I was not allowed to speak with his wife, his mother, or his father, the last of whom played an integral role in his son’s ordeal. The rules of engagement were simple: I could ask my subject anything I liked, but he had been instructed beforehand not to divulge information that might compromise KAPO’s counterintelligence investigation, particularly any details that would telegraph to the Russians what the Estonians knew about their tradecraft and the secrets they had stolen. “They don’t deserve it,” Toots said.
> For KAPO, the interview was an opportunity to publicize its already legendary reputation of catching Russian spies. For me, it was an unmissable chance to speak to a contemporary spy and raise the curtain on the inner workings of a Russian intelligence agency whose century-long history of skulduggery—from election tampering to dirty wars, from attempted coups to assassination plots—shows no sign of abating. And for Metsavas, it was a chance to atone for his high crimes against his country, his comrades in the army, his friends and family. I believe he had little apparent incentive to lie: Everything he said would be within earshot of at least one KAPO case officer, tasked with ensuring that he didn’t speak out of turn, or embellish or misrepresent his autobiography. I got the impression that Metsavas, as much as the men who had unmasked him, took such matters earnestly. In general, there was a strange camaraderie between Metsavas and the KAPO case officers who flitted in and out of the interrogation room as our interview wore on. All interacted with him not as an enemy of the state, but as an old acquaintance, with an intimacy born of close proximity and repetition. I asked Metsavas whether he felt compelled in any way to talk to me. He said he didn’t and insisted that this whole thing was his idea in the first place. I eventually saw why.
Urbano Monte’s Massive Map of the Earth (1587)
> In 1587, Urbano Monte made the largest known early map of Earth. The map consists of 60 panels that were meant to be assembled into a planisphere (a circular map that rotates about a central axis) measuring 10 feet across. The David Rumsey Map Center recently acquired a manuscript of Monte’s map and digitally assembled all 60 pieces into the full map (inlined above but click through to zoom/pan).
The Marvelous Mississippi River Meander Maps
> Fisk’s maps represent the memory of a mighty river, with thousands of years of course changes compressed into a single image by a clever mapmaker with an artistic eye. Looking at them, you’re invited to imagine the Mississippi as it was during the European exploration of the Americas in the 1500s, during the Cahokia civilization in the 1200s (when this city’s population matched London’s), when the first humans came upon the river more than 12,000 years ago, and even back to before humans, when mammoths, camels, dire wolves, and giant beavers roamed the land and gazed upon the river.
Vintage TV Test Patterns
> As you might expect, the BBC test card with the girl and clown has both a backstory and a cult following.
507 Mechanical Movements
> This is an online edition of the classic technical reference Five Hundred and Seven Mechanical Movements by Henry T. Brown.
> This site contains the original illustrations and text from the 21st edition of the book, published in 1908. It also includes animated versions of the illustrations, and occasional notes by the webmaster.
1838-2019: Street Photography - A Photo For Every Year
Photo slideshow. 20 minutes.
Motorbikes in Taiwan. 3:27.
Here Grows New York
> Here Grows New York visually animates the development of this city’s street grid and infrastructure systems from 1609 to the present day, using geo-referenced road network data, historic maps, and geological surveys. The resulting short film presents a series of “cartographic snapshots” of the built-up area at intervals of every 20-30 years in the city’s history. This process highlights the organic spurts of growth and movement that typify New York’s and most cities’ development through time. The result is an abstract representation of urbanism.
Medieval Fantasy City Generator
> This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. Maybe in the future I’ll use its code as a basis for some game or maybe not.
How to Stop Hating Your Least Favorite Food
> Cucumbers are my nemesis. I want to fight every food in the melon family and many melon-adjacent foods, but melons avoid my primary disdain because they usually take their rightful place as easily avoidable fruit-salad filler. Cucumbers, though. Cucumbers. They hide in all kinds of things that otherwise seem safe to put in my mouth: sushi rolls, salads, sandwiches, the takeout “lunch bowls” that restaurants near my office sell for $14.
> As far as I can remember, I’ve never liked cucumbers, mostly because they taste bad. If they’re present, they’re the first thing I notice, and it’s like someone has sprayed a middle schooler’s eau de toilette from 2002 on my food. Most other people appear to live on slightly different planes of cucumber reality from mine, which I’ve learned over several decades of watching people somehow eat them voluntarily.
Of all the foods to have as nemesis.
This is How Photorealistic Video Game Engines Are Now
> To prepare for the project, Quixel spent a month in cold and wet locations in Iceland, scanning all kinds of objects found in the natural environment using. The team returned with over 1,000 scans that captured the details of the landscape.
This looks great, but no mention of hardware or frame rates? Not sure when you’ll be seeing this on your desktop.
A Huge Collection of Apollo 11 Press Kits
> When Apollo 11 landed two men on the Moon and returned them safely to Earth, thousands of people at NASA were joined in the effort by dozens of companies that did everything from building the spacecraft to providing the cameras for the mission. Each of those companies was understandably proud of their involvement and wanted to use the mission to drum up interest in their products and services. Marketing strategist David Meerman Scott has been collecting the press kits produced by the Apollo contractors and has made them available online for free download in PDF format.
Main link: https://www.apollopresskits.com
Mapping the Heart of the Grand Canyon
The Anthropocene Project
> The Anthropocene Project is a multidisciplinary body of work from world-renowned collaborators Nicholas de Pencier, Edward Burtynsky and Jennifer Baichwal. Combining art, film, virtual reality, augmented reality, and scientific research, the project investigates human influence on the state, dynamic and future of the Earth.
> This photo essay bears witness to a critical moment in geological history, showing the breadth of impact that our human systems and technologies have imposed onto natural landscapes.