Improving Chromium's browser compatibility in 2020
https://blog.chromium.org/2020/06/improving-chromiums-browser.html [blog.chromium.org]
2020-06-18 20:39
tags:
browser
development
html
update
web
It is clear that it is still painful to develop a website or web app that works reliably across browsers.
source: HN
Improving privacy and security on the web
https://blog.chromium.org/2019/05/improving-privacy-and-security-on-web.html [blog.chromium.org]
2019-05-08 00:31
tags:
browser
html
security
update
web
Title is vague. Punch line:
This change also has a significant security benefit for users, protecting cookies from cross-site injection and data disclosure attacks like Spectre and CSRF by default. We also announced our plan to eventually limit cross-site cookies to HTTPS connections, providing additional important privacy protections for our users.
source: HN
Evolving Chrome's security indicators
https://blog.chromium.org/2018/05/evolving-chromes-security-indicators.html [blog.chromium.org]
2018-05-22 06:23
tags:
browser
security
ux
web
Users should expect that the web is safe by default, and they’ll be warned when there’s an issue. Since we’ll soon start marking all HTTP pages as “not secure”, we’ll step towards removing Chrome’s positive security indicators so that the default unmarked state is secure.
Goodbye PNaCl, Hello WebAssembly!
https://blog.chromium.org/2017/05/goodbye-pnacl-hello-webassembly.html [blog.chromium.org]
2017-05-30 21:40
tags:
browser
development
javascript
update
wasm
web
We will remove support for PNaCl in the first quarter of 2018 everywhere except inside Chrome Apps and Extensions. We believe that the ecosystem around WebAssembly makes it a better fit for new and existing high-performance web apps, and that usage of PNaCl is sufficiently low to warrant deprecation.
source: HN
Faster 3D rendering with WebGL 2.0
https://blog.chromium.org/2017/03/faster-3d-rendering-with-webgl-20.html [blog.chromium.org]
2017-03-17 19:00
tags:
browser
gl
graphics
standard
web
WebGL 2.0 makes it even easier to build 3D web applications, with faster real-time rendering, new types of textures and shaders, and reduced video memory consumption. Techniques including deferred shading, tone mapping, volumetric effects, and particle effects can now be efficiently implemented. The new APIs also bring WebGL up to feature parity with OpenGL ES 3.0, a graphics platform commonly used in mobile games.
source: L