Porting Zelda Classic to the Web
I spent the last two months (roughly ~150 hours) porting Zelda Classic to run in a web browser.
I hope my efforts result in Zelda Classic reaching a larger audience. It’s been challenging work, far outside my comfort zone of web development, and I’ve learned a lot about WebAssembly, CMake and multithreading. Along the way, I discovered bugs across multiple projects and did due diligence in fixing (or just reporting) them when I could, and even proposed a change to the HTML spec.
Weird how there’s bugs everywhere one looks.