To make 1997’s Blade Runner, Westwood first had to create the universe
https://arstechnica.com/gaming/2019/02/video-to-make-1997s-blade-runner-westwood-first-had-to-create-the-universe/ [arstechnica.com]
2019-02-14 00:12
Castle’s team faced a considerable number of challenges in bringing the cinematic world of Blade Runner to life using the technologies of the day, most of which stemmed from having to invent, from whole cloth, a way to seamlessly mesh their pre-rendered world with animated voxel characters (it turned out to be vastly more complicated than simply sticking a sprite in front of the background). Tackling this issue introduced an entire interconnected tapestry of difficult problems to solve, very few of which are faced by modern developers who can pick from ready-made game engines to license and use.
10 minutes.
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