Video Game Blurs (and how the best one works)
https://blog.frost.kiwi/dual-kawase/ [blog.frost.kiwi]
2025-09-03 19:21
tags:
gl
graphics
interactive
Blurs are the basic building block for many video game post-processing effects and essential for sleek and modern GUIs. Video game Depth of Field and Bloom or frosted panels in modern user interfaces - used subtly or obviously - they’re everywhere.
source: L
How to (and how not to) fix color banding
https://blog.frost.kiwi/GLSL-noise-and-radial-gradient/ [blog.frost.kiwi]
2023-12-27 21:40
tags:
gl
graphics
programming
I love to use soft gradients as backdrops when doing graphics programming, a love started by a Corona Renderer product shot sample scene shared by user romullus and its use of radial gradients to highlight the product. But they are quite horrible from a design standpoint, since they produce awful color banding, also referred to as posterization. Depending on things like screen type, gradient colors, viewing environment, etc., the effect can be sometimes not present at all, yet sometimes painfully obvious.
source: L