Perfecting anti-aliasing on signed distance functions
https://blog.pkh.me/p/44-perfecting-anti-aliasing-on-signed-distance-functions.html [blog.pkh.me]
2025-08-04 22:26
Doing anti-aliasing on SDF is not as straightforward as it seems. Most of the time, we see people use a smoothstep with hardcoded constants, sometimes with screen space information, sometimes cryptic or convoluted formulas. Even if SDFs have the perfect mathematical properties needed for a clean anti-aliasing, the whole issue has a scope larger than it appears at first glance. And even when trivial solutions exist, it’s not always clear why they are a good fit. Let’s study that together.
source: HN