Fighting the Async fragmentation
This is about some dead ends when trying to fix the problem of Rust’s async networking fragmentation. I haven’t been successful, but I can at least share what I tried and discovered, maybe someone else is having the same bugging feeling so they don’t have to repeat them. Or just maybe some of the approaches would work for some other problems. And because we have a bunch of success stories out there, having some failure stories to balance it doesn’t hurt.