2D Graphics on Modern GPU
https://raphlinus.github.io/rust/graphics/gpu/2019/05/08/modern-2d.html [raphlinus.github.io]
2019-05-09 15:50
I have found that, if you can depend on modern compute capabilities, it seems quite viable to implement 2D rendering directly on GPU, with very promising quality and performance. The prototype I built strongly resembles a software renderer, just running on an outsized multicore GPU with wide SIMD vectors, much more so than rasterization-based pipelines.
source: L