The Rendering of Rise of the Tomb Raider
Tomb Raider used the Crystal Engine, developed by Crystal Dynamics also used in Deus Ex: Human Revolution. For the sequel a new engine called Foundation was used, previously developed for Lara Croft and the Temple of Osiris (2014). Its rendering can be broadly classified as a tiled light-prepass engine, and we’ll see what that means as we dive in. The engine offers the choice between a DX11 and DX12 renderer; I chose the latter for reasons we’ll see later. I used Renderdoc 1.2 to capture the frame, on a Geforce 980 Ti, and turned on all the bells and whistles.